(Click for full poster resolution)
Her textures (all 1024 x 1024):
One of the extras we put in the game were these dynamic changes in the normal maps.
The process I used to create these normal maps was a simple re-sculpt of the high-res. Once in the engine, the 3 normal maps for the top of the body blend in each animation depending on the bones angles.
Textures for the Bird (Also 1024 x 1024):